At the beginning of the final year of my degree I laid plans for the projects I would do over the following 8 months. These projects would tackle shortcomings in my skill set and would allow me to gain additional skills to further my progress in the creative industry. I selected these projects based on the results of Swot analysis and the projects I chose to work on would force me to tackle my weaknesses in social media self promotion and analytical skills, while utilising my strengths in digital and traditional illustration as well as my unique creative and problem solving techniques.
They would also open up new opportunities, through skill acquisition, within the creative industry.
The first project I tackled was competition based and revolved my ability to illustrate a character, as well as the ability to promote that illustration on social media. For this this I set myself the goal of increasing my follower count on instagram. This would force me to address my weaknesses in this area and turn it into a strength. Conducting the research into social media self promotion gave me a deeper insight into the methods and techniques needed to gain the follower numbers I desired.
This lead to me completely redesigning my instagram page into a streamlined and theme based platform and gave me the opportunity to produce a body of work that was both consistent and high quality. This content fed into my personal project work and I have been able to explore my interests in futurism, technology and the coming singularity more fully, which has been fun and rewarding.
The outcome of this project was that I gained a steady increase in followers to my page which reached several thousand, which in turn gave me a wider reaching public profile. This ended up paying off as I caught the attention of several professional clients such as Rob Hains from Dream Products online and meline williams from Phat Kandy Fashion, who I then went on to be commissioned by and who I continue to have strong working relationships with today. By turning a weakness into a strength I have opened up a lucrative opportunity going forward.
My second commercial project revolved around the creation of a board game which would be used to educate high school pupils on the chemical processes involved in respiration. This project leant heavily on my strengths in creative planning skills and required extensive collaboration between myself and a high school science teacher friend.
Together we researched the processes we intended to demonstrate and brought these ideas in line with the required curriculum. To realise the illustrative elements of this project I first studied and then dissected, no pun intended, the works of artists who capture the internal workings of the human body such as David Goodsell and leonardo De Vinci.
Anylising my own work and the work of others was one of my identified weaknesses however through this project I have been able to overcome this by using reflective cycles and swot analysis throughout the semester. Using these methods I was able to create highly professional and polished final products. Feedback from this board game came from the students themselves who engaged with the product and were able to pass an associated test at a higher than average rate.
The success of this product has opened up further opportunity’s and I am now working on an extended range of related games and assets which are being made available for download nationally.
My second Personal project aimed to give me a better understanding of Female anatomy so I could better illustrate female characters, which is an area I felt I had a weakness. One of my tutors even jokingly commented that my female characters where disturbing to look at ha ha. After analysing my own work up to this point I identified my main weakness was in my understanding of the correct proportions to use. To amend this I studied anatomy books for artist geared towards the female form as well as following tutorials online. I also undertook research into the different styles of art that feature a large variety of female body forms such as manga and anime. The resulting illustrations I produced for this project are a great improvement over my previous “disturbing” attempts and I now have a strong understanding of the forms and structures needed to pull off a better product which will lead to further opportunities in my career such as in concept design and advertising illustration.
Looking forward to after graduation I have a progression plan intended to kick start my professional illustration career. Within this plan I will continue to work on my social media profile and maintain a consistent and engaging presence with my current followers, while also trying to attract a wider audience through promotions, stories and more personalised content
In order to extend my profile further I have produced promotion packs which I will be sending to potential clients. I wanted to produce something unique and memorable so as to rise to the top of the pile. Here I used baking tins and easily and cheaply sourced materials to create a promo pack in a tin.
This pack not only highlights my illustrative skills but also my maker and design skills as well as my unique creative personality. Within the pack I have products in the form of badges, booklets, prints, a flip book and postcards. This pack Is a tactile experience and is unlike any packs I have seen during my research into this promotional method.
I will need to be proactive in my professional pursuits and initiate contact with game and publishing studios, by sending promotional packs and portfolios to the relevant art directors. Studios such as Ubisoft, Rockstar and Blizzard will be my main targets as well as science based publications such as BBC focus, New Scientist and Nature.
Another invaluable self promotion tool has been the setting up of my website. This has been a great way to showcase and sell prints of my work, as well as a location for clients to contact me for commissions and business opportunities.
To make the selling of my prints a smoother process I have invested in a high quality printer which allows total control over my prints. I am able to get my orders sent to my customers usually on the same day as they order them.
Having this printer has also opened up a side business where I print work for other artists. This has generated a small but steady income stream which is helping to pay for the equipments so its a win win.
Another area I will continue to dedicate time to is entering illustration competitions such as the AOI world illustration Awards, the Cheltenham Illustration awards, V&A illustration Awards as well as the various Categories available from D & AD.
The entering of these competitions is an invaluable opportunity for both self progression as well as the potential exposure it can bring within the industry. To become successful at this I will need to continue my growth as a creative by remaining aware of my weaknesses as well as utilising my strengths as well as using the skills I have gained in using reflective cycles and self analylisis.
This way I will be able to expand my knowledge and skill base and become more marketable within the industry.
Looking back over the last three years I see the growth and maturity in my ability to create a higher standard of work. I also now have a deeper and richer understanding of the creative industry as a whole. With these enhanced skills I feel confident I will be able to continue to grow as and artist and make my way within the industry. All my life I have wanted to use my artistic and creative interests as more than just a hobby and I now look forward to my new career as a professional illustrator.